In 1 player, 2 player, or demo mode, you will want to set the values of each participant at the same level. In the middle of the frame to the right, you will see a small arrow. Click on the icon and the data for the player or the adversary controlled by the computer , which is located to the far right, will be the same for all the other participants. The player situated furthermost to the right is always used, because the only players that have modifiable levels of intelligence are those controlled by the computer.
The screen will fade to black and the computer will calculate the game's world. A red bar will inform you of the progression of the calculations. To reload a previously saved game, select the "LOAD" option. A few seconds later a window will appear with a list of files saved on disk or floppy disk. If you want to change floppy disks, insert the new disk and click on the change disk icon. Click on the name of the saved game and then on "load" to load the game, or on "Exit" to cancel.
When a game is loaded, a message appears on the screen to tell you if the loading procedure went well or if there were any errors encountered. Click on "Exit". If the game was correctly loaded a new screen will be displayed and you will see all the opponents and all the values of the beginning of the game.
This is important if you do not remember against whom you played, or the strength of your opponents. With the exception of the title, only the "Start" and "Cancel" icons remain activated.
The "Start" icon allows you to continue the game, the "Cancel" icon to return to the main menu. To quit the game, click on the EXIT icon in the upper left corner of the screen. The additional options icon is discussed in paragraph 6. The only differences are that in 2 player mode the screen is divided in two, the image of the world is smaller and the icons are closer together.
As no additional explanation is generally required for the 2 player mode, it will only be rarely discussed in the information that follow. After launching the game, you will see a part of the world on the screen: perhaps some grass with some trees or a lake. To simplify explanaiions. At the bottom of the screen are 5 different round icons that have different functions. They will be called the "Menu" from now on. As we have already mentioned, you will only see a part of a world on the screen.
According to the size of the screen, the world can range from 10 to times this size for giant worlds. To move around in a world, press the right mouse button and drag it in the desired direction. When you arrive at the desired destination, release the mouse button. Look at the scenery for a moment.
You will see deserts, lakes, forests, mountains, and many other things. Perhaps you have noticed your pointer in the middle of the image when you launched the game. It is made of a central symbol and 6 surrounding points. You position this pointer where you want to activate one of the game options. If, for example, you want to construct a house or a road somewhere, you must first place your pointer on this area.
To place the pointer on the desired area, just click on the screen with the left mouse button. The pointer's central icon, which is also displayed in the lower left of the menu, will probably change. We will discuss this in the following paragraphs. This means that you do not click only on the left button as usual but you must additionally press the right button.
Therefore, a click on, the left button while pressing the right button is called a "special click". Certain functions in the game are very powerful! For exanmple, an accidental click on the mouse could destroy an important building. This special click is more over often used for additional functions. The map In the middle of the menu, you will see a "map" icon.
Click on this icon with the mouse. A new window will appear above the games world. You will see a geographic map with different icons. On this map, the prairies are indicated in green, the deserts in yellow, the lakes in blue and the mountains according to their height in brown and white. If you click somewhere on the map, your screen will move to the corresponding area and the world and map will disappear.
Try clicking on a lake or a desert: it will immediately appear on the screen. You can similarly select a faraway area very quickly by scrolling through the world until you reach the area, as explained in chapter 6 A world is "endless" which is to say that if you continue moving to the left you will eventually return to your point of departure.
The world does not have, therefore, any "edges". You will understand this better if you select the map again and click on the icon located next to the magnifying glass in the lower right area. You will see slanted and horizontal lines that define the size of the world.
For example if you have selected, size 3, you will notice that the world is represented 4 times on the map, and 16 times for a size 1 world. The different sections are connected to each other and this is why the game's terrain has no limits. The size 5 world will fit perfectly in the map section.
The size 8 world is enormous. You will only see one eighth of the world on the map! With size 3 and larger worlds, you can move both the map and the screen: press the right mouse button and drag in the desired direction.
Do not forget that this movement is not possible for smaller worlds as they adapt themselves to the section of the map , With the magnifying glass icon, you can zoom in on the map. The other icons displayed at the bottom of the map are discussed further on in paragraph 3, because it is first of all necessary to have constructed something to see their utility. The castle At the beginning of the game, you begin by constructing your castle, which will serve as headquarters.
The area where you place this castle is of utmost importance for the rest of the game. If you are a novice and you have a large amount of stocks, you will not run into any immediate problems and the location of the headquarters does not have an extreme importance. However, if you have limited stocks, a poorly placed castle can entail fatal consequences if you should lack certain materials when the enemy is already constructing weapons.
To illustrate the most important aspects, we have established a list of conditions that are favourable to the construction of your castle: avoid narrow valleys in the mountains. Look for a relatively flat area. If there are a few trees and some granite, and if the environment is not too inhospitable, these conditions will be fulfilled. The underground riches are also very important. The underground riches are: gold, iron. They are found only in the mountains. To see how much underground riches are in the zone displayed on the screen, you can ask the geologist who will give you an overall estimation of the area's riches.
The second icon to the left on the menu represents the geologist. Click on this icon to obtain the desired information. You will know what riches are present and where they are located, from top to bottom: gold, iron, coal and granite.
All the values do not need to be at a maximum, but if there is no coal, iron or gold or only small quantities of the three, look for another area. Click on the Exit icon to back up a step. The importance of the underground riches also depends on your strategy. You will understand this as you read this manual. Often with the size 1 worlds, it is possible that certain riches do not exist at all, or that there are no mountains and therefore no riches.
In this case, do not look desperately for another area and forget about the riches. With the friendly geologist, you only have an estimation of the riches in the area, but you do not know exactly in which mountains they are to be found, or if you are going to find them.
Your settlers will have to find them for themselves, later in the game. You have at last found a good place to construct your castle. The castle is a large structure that must be placed on a relatively flat and grassy area. To do this, click anywhere on the screen with the left mouse button and the pointer will be placed on this area. In the lower left of the menu you will see the "Construct a Castle" icon.
If, after several tries, you have not found an area to construct your castle, use the "Construction help" icon: special click on the left menu icon it does not matter what is displayed the construction help function will become active.
All areas where a castle can be constructed will be indicated on the screen. By clicking on one of these areas, you will cause the "Construct a castle" icon to be displayed in the lower left. Click on this symbol and your castle will be constructed in a few seconds. A flag with the players colour will be flown in front of the castle.
The castle will be the only building that will be "freely" given to you. All the other houses will be built by your settlers. At a certain distance from the castle you will see a barrier of black and white poles, or of red posts in the water. They indicate the limits of your property and, therefore where you have the right to build other buildings. The geologist's help will be available to you only at the beginning of the game.
Once your castle is built, you will have to manage by yourself. Constructing buildings You have taken the first step. Your castle has been constructed. You can now have your settlers build other houses.
If you place your pointer some where within the limits around your castle, the central icon will tell you the type of buildings that you can construt: Two arrows: you cannot construct here Flag: you can only place a flag here Hut: you can construct any of the different types of huts small buildings Castle: you have enough space for all the buildings Mine: you can build a mine only in the mountains How do you decide which type of building can be built and where it can be placed?
First of all, all buildings must be built on your land and there must not be trees or boulders on the area. All houses, huts and castles must be built on a green surface and the mines only in the mountains but not in the snow. The type of building that can be constructed also depends on the slope of the terrain. For the large buildings, the ground must be level: their construction is impossible on steep slopes. If you are looking for an area that is well adapted for a large building, the "Construction help" option will help you to avoid clicking all around the screen to find a good location, as we explained for the castle.
Special click on the left menu icon. You will immediately see the areas where you can construct a building on the screen. You can now choose an area. To deactivate the construction help, special click again on the left menu icon. Depending on which icon is in the centre of the pointer, you will also see other icons in the lower left of the menu: "Place a flag", "Construct a Hut", or "Construct a large building".
When you click on these options a star appears above the construction symbol in the menu, along with a new window with a choice of buildings. To construct a large building, you have a choice among 20 buildings. As they do not all fit into one window, you can scroll through them by clicking on the "change page" icon. All the buildings are discussed in more detail further on in this manual. For the moment, chose one of them and click on it to give the order to construct.
The window disappears and you will see the first stone of the construction or a cross on the screen. The first stone means that a house will be built in this place.
The cross has the same meaning, but the ground must be levelled first so that it can provide a solid foundation for the large building that you have chosen. If you decide not to construct a building on the chosen area, click on the turning star and quit the construction mode.
To transform a construction site into a finished building, you must construct a road between the castle and the site. We will discuss this in the following paragraph. Constructing Roads The settlers need roads so that they can access the different areas of their city. These roads always run from one flag to another. Your network of roads is very important. A good network ensures the rapid transfer of goods and, when there are problems with the transportation, allows you to more readily find other solutions.
The flags serve as intersections. There is a flag in front of each one of your buildings. In the beginning, you must construct a road when you want to build your first house. You will see a flag in front of the construction just like the flag in the front of your castle. Click on one of the two flags and a symbol for the construction of roads will appear in the pointer and in the lower left of the menu. Select the icon in the lower left of the menu. A turning star will appear and the pointer will contain two new symbols.
You are now in "Road construction" mode. The different symbols around the pointer have the following significations: zone hatched in red and yellow: you cannot construct roads in this direction different slope symbols that range from red very steep ascents and descents to green flat and passing by the yellow: you can construct roads in this direction.
Undo If you click on this icon, you destroy the last part of the road made. If you click on one of the slope icons and a part of the road appears, the pointer contains new symbols.
Repeat this operation until the road meets the other flag. The star in the lower left disappears and the pointer takes its initial form. The road is constructed and you will quit the construction mode. The first settlers will begin to leave your castle. Do not worry about them for the moment. We will discuss them in the following paragraph. The meaning of the different slope icons is very simple: when you look from left to right, the icon indicates the slope of the terrain: a rapid ascent will be indicated for example, by a slope on the icon that climbs from left to right.
The colour is an additional help. It allows you to see at a glance the slope of a road. Red indicates a steep slope, yellow a moderate slope and green a flat terrain. The flatter the terrain, the faster the merchandise can be distributed, because the settlers will tire much more quickly on slopes than on flat ground.
It is often preferable to make a small detour if you can avoid a red, or very steep, slope. Novices will not have to worry too much about slopes. If you construct a road and then decide that you no longer want it, click on the turning star. You will quit the "road construction" mode and the road will be erased. If you want to branch off from an already existing road, you must place a flag on the road, Click on the desired area. If it is possible to place a flag there, a flag will appear in the pointer and in the left of the menu.
If it is not possible to place a flag there, use the "construction help" function. It is possible that placing another flag in a road is impossible because there is already a flag on this road that is very short, right next to the chosen spot, or because there are trees in this spot.
If you can create a new intersection, you will see the "Place flag" icon in the menu. Click on this icon to construct the new intersection. You also can prolong an existing road or complete the road with a special click and, if possible, a flag will be placed simultaneously.
You can also construct water ways. Two flags must be on the banks of a lake for a water way to be built, Construct a Water way between the two flags in the usual fashion. Do not forget to connect this water way with your network of roads. The water way serves as a guide for the navigator who will use it later to transport merchandise It is clear that the other settlers cannot use a water way. This is why the water ways are used only for the transport of merchandise and are not very important for novices.
When constructing your roads, make sure that a road runs on the land OR on the water, but not both at the same time! The first settlers When the road leading to the first construction site is built, the first settlers will begin to leave your castle. This paragraph will explain what they are doing. The first settler who leaves the castle is a transporter. He takes steps on the new road and looks and sees if there is some merchandise that needs to be transported. As soon as he sees merchandise on the road to transport, he will take it to the next flag.
At the beginning of the game, you will have 20 settlers. Some of them already have jobs, others are waiting for jobs. If you want to build a large building, a settler with a orange helmet and a shovel the leveler will arrive and begin walking towards the construction site. Once there, he will begin to level the ground. When he has finished, the cross on the site will become the first stone and the settler will return to the castle.
If you want to build a small building, a settler with a yellow helmet construction worker will arrive looking for his work area. He will ihen wait for the construction material to arrive so he can begin building the house.
Another settler will distribute the construction material from the castle to the construction site: this will always be wood and, eventually, stones according to what type of building is being built. The transporter will take the merchandise and carry it to the construction site.
The construction worker will immediately begin working and soon you will see scaffolding and, eventually, the building itself. The small huts will be built very quickly; a castle takes longer. A worker returns to the castle as soon as he finishes his job. A worker will then arrive to start working in the new house. The occupation of the worker who moves in depends on the type of house that you built for him.
The functions of each worker and of each building are explained further on. If you construct a water way, a settler with a boat will leave the castle and walk towards the new water way and wait for merchandise You do not have to wait for the construction of your house to be finished before doing other things. You can give orders to construct other things houses, roads, etc. Your settlers will go about their tasks automatically, which is to say that they will do their best to do the work with what they have at their disposal.
This is true not only for the transporters and the construction workers that we just saw, but also for all the people that you will see later on in the game, such as the forest rangers, the lumberjacks, the carpenters, the quarrymen, the miners, the fishermen, the farmers, the pig farmers, the millers, the bakers, the butchers, the different knights, the casters, the locksmiths, the blacksmiths and the armorers. Demolition You may want to demolish a building, a road or a flag for a number of reasons.
This operation is discussed in this paragraph. To avoid demolishing something by inadveriently pressing a mouse button, a special click is required when demolishing something. Demolishing buildings: Click on the desired building. The second menu icon from the left will transform into a ruin. Special click on this ruin to set the building on fire and burn it down.
If a settler is living in the building, he will return to the castle and wait for a new job. Demolishing roads: Click anywhere on a road and the "demolish road" icon will appear in the menu. Special click on this icon to remove the road. The transporters that worked on this road will return to the castle and wait for a new work. The other settlers on this road will run towards the next flag and continue on their way.
Demolishing flags: You can demolish a flag only if it does not belong to a building and if it is not yet connected to something else by a road, or if there are exactly two roads leading to the flag. The reasons are simple; if one road leads to the flag, it would lead suddenly into nothing, whereas three or more roads can intersect without needing a flag. When there are two flags, the flag can be removed and the two roads will merge into a single road.
Click on the flag that you want to remove and a ruin will appear in the menu if the flag's demolition is possible. New construction: If you want to Construct a new building in the place of another, you do not have to demolish the old building, wait for it to burn down and then give the order to construct. You can directly give the new order to construct in the desired location by placing the pointer on the old building and selecting the construction function as usual.
For security reasons, you will have to choose the building with a special click to avoid accidentally destroying an important building. The old building will be burned down and you can order the construction of a new building. Saving and ending the game In 2 plaver mode these options can only be activated by the player on the left. Click on the right menu icon and new options will be displayed. To quit the current game, click on the "End" option.
The program will ask you to confirm. If you have been playing for more than one minute or if you have not saved the game for more than one minute the program will ask you to confirm a second time. You will then return to the main menu. The "SAVE" option allows you to access the saved file menu.
The list of saved files will be displayed on the screen. To save the current game, click on one of the 10 areas and then on the "New name" option to enter a new name.
You can also enter the date when the game was saved to avoid any confusion. Be careful! The game already saved will be erased by the new game. Click on the SAVE option to save the current game. Always read the floppy disks message to see if the game has been correctly saved. If you save onto floppy disk, we recommend that you format several floppy disks and that you put labels on them before beginning to play. We also recommend that you save the game onto two different floppy disks for additional security.
If one of the floppy disks is defective, you will have only lost an hour or so of the game. If you want to load save from a floppy disk, insert the new floppy disk and click on the change floppy disk icon. The list of files on the new floppy disk will be displayed. Training You now know the game's basic principals and can begin with the first training games. Each building will be explained to you and the program will tell you where you should be careful.
Each training game contains orders that will be specified in the instructions. You can then play and follow the game's progression on the screen. The paragraphs contain the corresponding explanations and you will quickly learn how to play and the game will become more interesting.
In the training games, you have a large stock that allows you to obtain tools, food, construction materials and large quantities of settlers. Do not hesitate to save training or other games from time to time. If, in the instructions for advanced players, you find some useful information, you can use the saved games which already contain many buildings to test this information.
When certain important events occur, you will be directly informed. You will hear a noise and a small blinking piece of paper will appear in the bottom left of the menu. The different events about which you will be informed will be discussed in detail in this manual. If you click on the piece of paper, a message will be displayed on the screen and the computer will move the screen to the place where the event is taking place.
If you click on the hook in the window, the message will disappear. Game 1 - Rural Property Guard huts, watch towers, castles and the geographic map. Orders: have your settlers construct a guard hut, a watch tower and a castle. Explanations: After the beginning of a game, you will choose a location to build your castle.
You dont need to worry about the fertility of the soil or the trees. Give the order to construct the 3 required buildings and wait use the help functions for construction if you cannot find a good location right away.
For the watch tower and the castle, a leveler will begin by levelling the ground. You will have to have the construction materials transported. While the hut requires only one delivery of wood and stones the castle will require at least A second transporter will leave the castle to help his colleague. As soon as the guard hut is built, a knight will leave your castle in order to occupy it. When the first knight arrives in a guard hut, a watch tower or a castle your rural property will grow.
Look and you will see its limits move. So that you will be informed of this growih if you were looking elsewhere in the world , you will hear a noise telling you that you have received a message. Click on the piece of paper and you will learn that another building has been occupied by a knight.
Next, some gold will be brought to the hut, but we will look at this a little later. A white flag will be flown in front of the guard hut. Later, flags will also be flown on the watch tower and on the castle towers.
These flags have the following significations: The flags height indicate the building's occupation rate. A hut can contain 3 knights, a watch tower 6 knights and a castle 12 knights. The white flag signifies that there is no enemy colony and that you will not be attacked in the immediate future. If, later, you play against opponents controlled by the computer or another player, you will see other symbols.
When the enemy is closing in, a black stripe will appear on the flag and, when the enemy approaches, the stripe changes to a black cross. When the enemy is right outside your door, the flag has a very thick black cross, In the latter case, you will have to prepare for an attack.
Your settlers are probably still in the process of constructing the watch tower and the castle, This is a good time to familiarize yourself with the geographic map. Click on the map icon and the map will be displayed.
Outside the scenery, you will see several blue dots where your buildings finished or still under construction are located. To better see the size of the world, click on the right icon under the map.
After the first click, the map's image changes just a little. Around the blue dots your buildings , you will now see a surface with dots that indicate the size of your property.
If you click again on this icon the scenery disappears completely. Only your property is still displayed in blue, and the buildings are represented by little white dots. If you click a third time on this icon, you will return to the mode that you started with.
If you are playing against other players or against the computer, their property will be hatched in their colour. Return once again into "Property" mode in which we no longer see the scenery and click on the second icon from the left.
You will see your network of roads on the map. It is not important to see a road in great detail, but only to have a glimpse of it. If you click again on this icon, the roads will disappear The third icon from the right allows you to activate or deactivate the buildings on the map. Quit the map by clicking on the turning star. The map allows you to access two other special functions that we will discuss further on. Let's see what your settlers are doing.
When the buildings are completed, a window will appear to let you know that the order was executed. You can now decide to continue your experiments or to move on to the next exercise. Game 2 - Construction Materials Forest House, a lumberjacks hut, a saw mill and a quarry Order: Fabricaie new construction materials, At least 5 units of wood and 5 units of stone.
Explanation: This time, you will have to watch the scenery very closely. Choose an area with trees and especially a few slabs of granite the large grey boulders and place your headquarters next to it.
You must obtain stones and wood. These materials are necessary for the construction of buildings and are generally the first things that you must take care of in a new settlenment. The stones come from the slabs of granite that a worker will look for in a quarry. The wood is a little more complicated. You need a lumberjack to cut down trees and a carpenter to transform the trunks into boards.
The wood can then be used. The forest ranger is described in this chapter because he is the one who plants the new trees. Place a lumberjack's hut near the trees, preferably in the middle of a snmall forest, and a quarry somewhere near the slabs of granite.
Look for an appropriate location for the saw mill which is a large building and place the forest house where there are not too many trees. Connect the buildings with roads. If you have done everything correctly, your work is finished. The rest will be done by your settlers!
They will progressively build huts, level the ground for the saw mill, and the workers will arrive after the construction. The lumberjack will go to his hut and leave it a little while later to find a tree to cut down. After cutting it down, he will lop off the branches and bring the trunk to his hut.
He will then rest a while before returning to work. A transporter will see the trunk and will come and take it. As your sawmill is probably still under construction the trunk will be temporarily stored in the castle. The quarryman will climb on a slab of granite and hammer it with his pickaxe until he extracts a few stones.
He will put them in front of his hut where, as for the lumberjack, a transporter will come and take them to the castle if the stones are not needed on a construction site The forest ranger is constantly in the process of planting new trees. After a while, the trees will grow and can then be cut down.
If you cut the trees down without planting new ones, you will quickly find yourself confronted with a shortage of wood.
You can directly place a forest ranger next to a lumberjack. The two complement each other very well. If there is no lumberjack next to the forest ranger, you will soon have a new forest.
The saw mill will certainly be the last building to be completed as it is the largest of the four. The carpenter will go to the saw mill and wait for the tree trunks. They will be brought from the castle or directly by the lumberjack. He will cut them up and put the boards in front of the mill. These boards will be stored in the castle until they are used. You would like to know how you can have regular supply of granite? You can plant new trees, but this does not work for stones However, even when you have used all the slabs of granite there will still be some deposits of these extremely hard stones under the ground.
We will discuss the mines later, in another scenario As soon as you have fabricated the materials asked for, you will have accomplished your mission. Scenario 3 - Food Fisherman's hut, farm, windmill, bakery, farm, butchers shop and pipes for the construction of houses and roads.
Objective: Fabricate 5 units of each of the following foods: fish, meat and bread Explanation: This time, you will need a lake for your fisherman that is located close to the castle. You will also need a large area for the farm, so that the farmer can grow his wheat. On the other hand, you will not need any underground riches or other raw materials. To allow your settlers to work during the following explanations, construct the 6 required buildings: the farm a large building preferably with a lot of free space, as the farmer needs land to plant the wheat.
If you connect the buildings with roads, be careful not to build roads on the banks of the lake because the fisherman will not stay on the roads as he does not want to hinder the transportation of merchandise. While your settlers start to work, we will give you some details on the food. You have 3 possibilities to make the foods: the simplest method is by fishing. A fisherman goes fishing and his fish can be used directly as food. One drawback: you need a lake and when there are too many fishermen on a little lake, it is quickly devoided of fish.
As long as there are fish, they will reproduce. It is recommended not to "over fish" if you want to continue fishing for a long time. The farmer grows the wheat When the wheat is mature, it will be harvested and a transporter will take it to the miller, who will transform it into flour.
This is like a constant tsunami on a day-in and day-out basis. MARCHAND: And so when decisions like that are being made, there's - somebody is going to suffer at some point or another who aren't getting that same level of care.
And it kills us as nurses because we went to school to do that. We are ingrained in our community. Like, we care about the people that we care for. And when you don't have the ability to provide that care, it kills you.
It kills you in your hour shift on your feet, and then it kills you the other 16 hours when you go home and you try to be present to your family. Hou is about to do his rounds. Like the nurses, the nursing assistants, the janitors, the kitchen staff, Dr.
Hou admits the intensity of the past few weeks is taking its toll. HOU: I think the burnout is very real. I think every day, most of us have talked about burning out both emotionally and physically. I think the emotional part, especially kind of seeing the number of people who are not surviving, is getting even more challenging on a day-to-day basis. I do think that a lot of us are - you know, a lot of individuals have thought about leaving health care because of what's going on right now.
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