Arb vertex program


















To work around the problem in the short term, can you pass in the tangent and binormal as unused texture coordinates? I changed the vertex program accordingly, but it still went crazy. I would very much appreciate any kind of help best regards McBain. BTW, i think with NV hardware it will have the same effect. What video card do you have?

Do you have the latest drivers for it? Thanks I have an Intel GM it is a laptop. Guess it is time to upgrade to a laptop with a GeForce or something! With any moderately recent nVidia car probably ATI and others as well you can be sure of them rolling out new drivers frequently with changes to the API, but I'm not sure about Intel. The only way to know, is to upgrade drivers I guess. Let us know how it comes along! LorenzoGatti Lorenzo Gatti. Lorenzo Gatti Hmmm, then I guess Intel don't keep up with things very well do they?

You will need to upgrade to use GLSL though, sorry. This topic is closed to new replies. Josheir Thanks for remove arb tag that refer to one program. Is it downloadable?

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