Territories — Click the Territories button to view or hide the territory boundaries on the Mini-Map. When you select one or more units or buildings, the interface splits into an actions panel on the left and an information panel on the right. If you have multiple units or buildings selected, the information panel will display a single icon for each type of unit or building, with a. You can select all units of a given type by left-clicking on its icon , and deselect by right-clicking ; clicking on the red triangle will only act on the damaged units.
If you have selected your own unit or building , the actions panel will. If you have multiple units or buildings selected , the actions panel will only display buttons for the active unit type in the selection ; the active unit type has a blue border around its icon in the information panel , and you can change which icon is active using the left and right bracket keys [, ]. Some of the action buttons will instantly give orders to the selected units when you click on them for example, Stop, Explore, Search and Destroy.
Others will require additional input from the user, typically by clicking one or more times in the game world for example Move, Attack, Gather. When you select a citizen , you will see two buttons — Civilian Structures and Military Structures — that indicate the types of buildings your.
If a yellow outline appears, this means. If a red outline appears, you cannot place the building in that. When you begin a game of Empire Earth II , only a small portion of the world is visible to you. As you explore your surroundings, more and. You can see where you are generally, along with the land you have already explored, in the Mini-Map located in the.
The portion of the world you can see is in your line of sight. You have several different ways of keeping track of the world around you. The Main Screen displays your current view, and you can select units and issue orders from this screen.
As mentioned above, the Mini-Map. You can also view the world via the Full Screen Map. Access the Full Screen Map by pressing Tab. From the Full Screen Map, you can manage your citizens and make war plans. To move the Main Screen, you can use the arrow keys, or move the mouse off the edge of the screen. The Picture-in-Picture window is another fully functional window into the game.
You can left-click or drag to select units and give them orders by right-clicking on targets , just as you can in the main screen. You can also select units in the main screen , and order them to the PIP location by right-clicking in the window.
If you do not have any units selected, you can also right-click and drag on the terrain in the PIP to move the camera around. You can set up to six bookmarked locations or units in the PIP, so that you can easily keep track of multiple units or points of interest. To bookmark a unit or building, select the unit or building you wish to bookmark and then click the bookmark button. To view a bookmark once it has been set, click the bookmark button again.
To clear a bookmark , right-click on the bookmark button. You can cycle through your current bookmarks by clicking the Cycle Bookmarks button. There is also a Flare bookmark button, which will show the most recent Flare location.
There are a few basic concepts in Empire Earth II to employ in your strategy for world domination. As time passes, civilizations become more advanced.
Epochs represent the changes in civilization over time. As you advance through the epochs , new and improved buildings and units become available to you. To advance to a new epoch , you must first research technologies in the Tech Tree.
When you have researched 6 technologies and have the necessary technology points, you can advance to the next epoch by. You can choose, however, to remain in your current epoch to continue researching technologies. The more you research a certain technology area, the more advanced your units and buildings will become in the.
In fact, one of your most important strategic decisions will be when to advance epochs. Later epochs by definition grant you better units and buildings, but remaining in an earlier epoch longer to research additional technologies may ultimately give you an advantage over your enemies.
The City Center is the primary building in your empire. It produces Citizens and is required to own a territory. City Centers are powerful and grant benefits to all units that lie within its range, also called your city limits. To build a City Center, you must first have enough resources to build it. When you do, you can instruct your citizen s to build the City Center.
Once the City Center is constructed, you can view the territory within your city limits by moving your cursor over the City Center. Mobile units heal when inside the city limits of your own City Centers, as well as those owned by your allies. As you advance through the epochs, city limits become larger. Your citizens keep your civilization going. They collect resources, and build and repair structures.
Citizens are needed to help create and. To create a new citizen , you must first construct a City Center. Once construction is complete, you can create a new citizen when you have the resources to do so by selecting the City Center and clicking the unit construction button.
These resources are used in the construction of buildings and the creation of new units. Resources fuel every civilization. You can also use citizens to garrison certain buildings , making those buildings more efficient.
Building that can be garrisoned include. Temples can also be garrisoned,. Crowns measure your skills as a ruler. There are three crowns : Military, Economic, and Imperial.
If you are the best in one of these categories, you earn that crown, which gives you certain benefits. The first step to winning any crown is to research deeply into the technology of the corresponding crown area. You must research all four technologies in. Military Crown — There are other factors that determine your crown score. For the Military Crown, the more enemies. Your ranking also increases for every military technology you research and every military building, military unit, and wonder you own.
Economic Crown — Your Economic Crown score will increase when you research economic technologies, own economic buildings and wonders, operate trade routes, gather resources, and foster trade. Your ranking also increases based on. If you earn a crown, you will have a choice of a special benefit.
These benefits last for only a certain amount of time, so choose wisely and act quickly. Welcome to ManualMachine. We have sent a verification link to to complete your registration. Log In Sign Up. Forgot password? Enter your email address and check your inbox. Please check your email for further instructions. Enter a new password. Games PC. This brief guide provides you with information on the basics of how to play the game and what to expect as you lead your civilization to glory.
For more detailed information, please consult the Empire Earth Encyclopedia, which you can easily access from the game. After the auto-install starts, follow the directions on the screen to install Empire Earth II.
The skill level you select determines overall game difficulty. You can also change these settings manually at any point before a game is started. In multiplayer games, you can play with or against up to nine other players. The types of games are: Conquest — In a conquest game, you seek to completely destroy your enemies.
To eliminate a player by conquest you must destroy all his military units and all buildings capable of producing units. King of the Hill — At the beginning of a King of the Hill game, a neutral territory occupies the center of the map. The first player to capture and hold the King of the Hill structure in the neutral territory for a specified amount of time wins. If your City Center is captured, you have a host configurable amount of time to reclaim it, or you are out of the game.
As in Capitols , if your first City Center is captured and out of your control for that configurable period, you are out of the game. If, however, your teammate re-captures your City Center, control of the Capitol reverts to you, and you are back in action. Regicide — Your duty in Regicide is to protect your king at all costs.
When the game begins, the first hot spot is visible, and all players vie to capture it by building a Fortress upon it. Once a spot is captured, the next one is revealed. In this mode, there can be only one winner - teams may be established during game setup and alliances may be entered into during the game, but when there is only one team remaining all alliances are automatically broken.
When a game is created with locked teams, then all players on the same team contribute to satisfying the victory condition. When a game is created teams may be locked or unlocked. If teams are.
The other way is to use a global population capacity, which is divided evenly between all the players at the start of the game. When players are eliminated, their population will be redistributed among the remaining players in the game.
The ADVANCED tab contains options for game speed, enabling cheats, locking handicaps, enabling unbreakable treaties, city center population capacity, team placement, and the state of the shroud and fog of war at the start of the game.
Each size level determines the number of troops and buildings that the player starts the game with. Each one features a different make-up of starting troops and buildings that are geared towards that style of play. Even though it's not mainstream, it is a cult game, with a big online fan base even now, so if you're looking for new tips and info, there are tons of sites you can check with an active community.
Even now it is regarded by some as one of the best RTS games ever made. If you want to take a civilization from the stone age to the future this is a game you have to check out. This game features three different campaigns. There is an American, Korean and German campaign and each one has its own story, side of the war to experience and things that you have to do.
The campaign also features special scenarios which let you pick a side and change the course of history. Empire Earth II actually added quite a few things that were missing from the first game. One that is really cool is a little mini window that allows you to get in closer and micromanage things like building. You can now actually tell one of your people exactly what you want them to do and there is a really cool War Planner system that allows you to coordinate attacks in much more depth than before.
Coordinating attacks with your allies and of course the units you have at your own disposal is actually a lot of fun. I did feel like there was a lot of trial and error here, but each time I failed I did feel like I learned something new. Managing your resources, advancing new technologies and trying to walk the fine line of being friendly with other civilizations, but also letting them know you will not be a pushover is a real delicate balancing act.
I found the gameplay to sometimes be a little too much and I always felt like I was missing something, but to be fair this could be down to my lack of skill.
You take your chosen one from the stone age all the way through to the future. The next is Economic technologies, which increases resource gathering rate, decreases cost and building time for units and buildings and decreases tribute tax amount. The final group is Imperial, which provides benefits mostly to special units and increases the health of units and buildings. There are four technologies of each group for each epoch.
Technologies can be researched by spending tech points. Technologies are researched through the main interface no longer through a building by clicking the Technology Tree button. When the correct amount of tech points are available, the tech tree button will light up and a new technology to research can be chosen.
However, when research is no longer used at the highest epoch specified before starting a game , the garrisoned units will become idle.
In EE2, each civilization belongs to a particular world region, each having its own regional powers. These can be activated on the game interface by clicking on a crown in the top right corner. All of the regional powers are timed; once the time is up to use it, it takes a long time for the regional powers to be recharged to use again. Each regional power can only be used in a respective group of epochs. For example, the regional power of Overtime can only be used by a player using a Far Eastern civilization in epochs Like many games before it in the same genre, EE2 has civilizations for players to lead to greatness.
Each civilization has a unique power, giving it an advantage in a particular field. Each civilization also has a unique unit, which is a more powerful version of a given unit type. The Greek Hoplite, for instance, is a more effective heavy infantry than the other tribes' counterparts. Empire Earth II contains three single player campaigns, a collection of scenarios called «turning points» and a tutorial campaign.
The tutorial campaign features the Aztecs, featuring four scenarios to allow players to learn the gameplay. The first two scenarios are about the founding of the state of Gojoseon and its first contacts with other Korean states and China, followed by scenarios about Korea's first wars with the Chinese and other Korean states.
The next scenarios follow the Korean civil war and the state of Silla's decision to ally with China, and its eventual conquest over the other Korean states. The last scenario for this campaign is the final war with China. The German Campaign deals with the years between — in central Europe. The first four scenarios are about the struggles of the Teutonic Order and the knights' eventual downfall.
The next two scenarios are about the rise of Prussia and the Seven Years' War.
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