Dropping the refresh rate will gain a few frames, but drop it too far and the autopilot can struggle, so use this tool with caution. In general the frame rates are surprisingly good, but there were noticeable dips at times, with the rate roughly halving and there were also some occasional pauses that I think were due to the panel rather than the scenery.
In what amounts to a stroke of genius, the panel saves it current status when Flight Simulator is shut down, which means that I was able save a flight when on approach, perform my usual crash landing, and then reload the flight with the panel as it was at the time of the save - something that cannot be done with the , as far as I am aware. The height of the panel has come in for criticism, and Phoenix have clearly had their own concerns about this, because a 'pilot's eye' view is accessible from a hotspot and a hotkey.
Designing big jet cockpits for Flight Simulator is a difficult task. Not only do complex panels impose performance constraints, but there is the problem of perspective to consider. If you ever get the chance to sit in the left hand seat of a commercial jet liner, the first thing that will strike you is how different the view is to the one we are used to in Flight Simulator.
Cockpits are smaller than many people imagine them to be and the panel almost wraps around the pilot, with the majority of the instruments somewhat below the line of vision.
The gauges we are used to are spread panoramically before the pilot and the outside view is usually excellent. By contrast, Flight Simulator panels have to be squeezed into a landscape format, with much less height and width compared to reality. This inevitably leads to some design compromises - multiple panels being one of them.
Until we all have widescreen high resolution displays we will have to live with 'squeezed' panels that have to try cram instruments which are normally spread over several feet of cockpit into a much smaller viewing area. In a very complex cockpit like the , the designers are faced with a tough choice: either make the instruments as small as they dare, and run the risk that they will be difficult to read; or to make the instruments usable under IFR and put up with a restricted outside view.
Phoenix have settled for the latter course and the result is that flying an approach using the PFD is tough, because the runway vanishes under the top of the dash early on and you have to hot key the panel back and forth to see where you are going.
The alternative panel view provides a much more 'real' perspective, but the trouble with it is that most of the instruments aren't visible, which limits you to flying visual approaches - there is a hell of a lot to do on finals even if you have autoland engaged.
With a very critical eye, Phoenix could have trimmed the height of the panel slightly by moving some switch gear around and altering the proportions, but on the whole it was a reasonable compromise - I just think of it as an IFR panel.
Phoenix does need to pay a bit of attention to the masking on the pilot's eye view, though; there is an ugly black area just above the FD in this view.
The FMC is vastly improved from the , although it obviously inherits much of the code. The biggest difference between the two aircraft is that Phoenix have moved the FMC from the pedestal on the to an on-screen window in the and this makes it a pleasure to use.
No longer does the user have to hot-key from the panel to the pedestal to consult the FMC and it makes all the difference when the aircraft is being flown under ATC control. Having the FMC right there in your face may not be true to the original cockpit layout, but it is in the spirit of the glass cockpit and if Phoenix ever issue a new version of the , my vote is that they move the FMC to a similar position. This FMC is the most completely implemented version I have seen outside of the Enrico Schiratti's Project Magenta and Phoenix are to be congratulated on making such a good copy.
One reason for this is evident in the virtual cockpit, if you look backwards and right - the development team have gone out and bought a copy of Bulfer and Gifford's FMC User's Guide, and it is sitting there right on the shelf. The real FMC is fantastically complex and the sim doesn't implement every single mode, but it has several times more functionality than the FMC and all the commonly used functions are there, with one or two exceptions. Looking at the way the code base for this instrument has expanded over the past few months, it is hard to imagine that Phoenix don't intend to improve it even further and with a little more work it would almost be good enough to do the initial training for commercial pilots.
The FMC is the heart of the panel and many instruments will not function correctly unless you set up the computer properly first. To give you some idea, a complete setup involves inputting the origin and departure airport ICAO codes, the Zero Fuel Weight ZFW of the aircraft, selecting takeoff and climb thrust, entering runway condition and confirming V speeds. You also have to build your flight plan, which is where many beginners will come unstuck, because it can be a baffling task until you get used to it.
Fortunately, Phoenix have included a facility for importing FS flight plans into the FMC, but that still leaves you to enter speeds and altitudes. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Views Read View source View history.
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